Forums

Compiling with winelib (again)

Spiderweb Software Boards - 1 hour 22 min ago
Trying to compile Ormus' new OBoE sources with winelib:

cd "Blades of Exile"
winemaker sources
cd sources
makeI get this:

wineg++ -c -mno-cygwin -I. -o actions.o actions.cpp
actions.cpp: In function ‘Boolean handle_action(POINT, WPARAM, LPARAM)’:
actions.cpp:249: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:271: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:291: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:304: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:305: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:310: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:311: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:316: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:317: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:324: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:332: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:339: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:341: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:343: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:345: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:347: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:349: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:351: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:367: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:375: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:395: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:421: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:422: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:429: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:456: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:468: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:472: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:475: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:490: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:496: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:517: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:521: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:544: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:546: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:554: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:601: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:673: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:675: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:677: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:693: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:708: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:743: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:753: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:757: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:768: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:798: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:821: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:828: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:830: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:891: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:893: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:896: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:922: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:924: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:954: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:959: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:999: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1003: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1004: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1034: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1048: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1051: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1059: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1064: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1067: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1090: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1099: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1101: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1124: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1128: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1170: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1251: warning: deprecated conversion from string constant to ‘char*’
actions.cpp: In function ‘void handle_menu_spell(short int, short int)’:
actions.cpp:1376: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1381: warning: deprecated conversion from string constant to ‘char*’
actions.cpp: In function ‘void initiate_outdoor_combat(short int)’:
actions.cpp:1400: warning: deprecated conversion from string constant to ‘char*’
actions.cpp: In function ‘Boolean handle_syskeystroke(WPARAM, LPARAM, short int*)’:
actions.cpp:1458: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1467: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1475: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1484: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1491: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp: In function ‘Boolean handle_keystroke(WPARAM, LPARAM)’:
actions.cpp:1521: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1530: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1543: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1546: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1549: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1554: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1558: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1562: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1566: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1591: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1598: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1607: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1650: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1667: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1674: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1690: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1697: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1698: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1707: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1717: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1728: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1757: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1760: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1769: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp:1772: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1791: error: call of overloaded ‘handle_action(POINT&, WPARAM&, int)’ is ambiguous
actions.h:6: note: candidates are: Boolean handle_action(POINT, UINT, LONG)
actions.cpp:165: note: Boolean handle_action(POINT, WPARAM, LPARAM)
actions.cpp: In function ‘void do_save(short int)’:
actions.cpp:1885: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1886: warning: deprecated conversion from string constant to ‘char*’
actions.cpp: In function ‘void increase_age()’:
actions.cpp:1926: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1929: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1932: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1936: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1939: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1944: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1954: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:1995: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2005: warning: deprecated conversion from string constant to ‘char*’
actions.cpp: In function ‘void switch_pc(short int)’:
actions.cpp:2152: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2165: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2170: warning: deprecated conversion from string constant to ‘char*’
actions.cpp: In function ‘void drop_pc(short int)’:
actions.cpp:2181: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2184: warning: deprecated conversion from string constant to ‘char*’
actions.cpp: In function ‘Boolean outd_move_party(location, Boolean)’:
actions.cpp:2336: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2341: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2345: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2350: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2362: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2374: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2385: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2389: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2407: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2411: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2416: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2439: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2454: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2461: warning: deprecated conversion from string constant to ‘char*’
actions.cpp: In function ‘Boolean town_move_party(location, short int)’:
actions.cpp:2522: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2532: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2538: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2548: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2552: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2563: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2567: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2580: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2584: warning: deprecated conversion from string constant to ‘char*’
actions.cpp:2588: warning: deprecated conversion from string constant to ‘char*’
winegcc: g++ failed
make: *** [actions.o] Error 2And it seems to be the same for every CPP file. How do I fix this?
Categories: Forums

editor not working

Spiderweb Software Boards - 1 hour 22 min ago
When trying to make a scenerio with the editor (v1.0.3 for windows), I would get a message saying that graphics 2000 wasn't found and a message saying that warriorsgrove.bas couldn't be found and opened. When I started making the scenerio, it woulnd't let me choose if I wan't the scenerio above ground or if I wanted a preset town. There looked to be little buttons to click in the guide, but they were missing. When I tried to open my scenerio file to edit it, I got an unhandled error. Help me?
Categories: Forums

Does any one know?

Spiderweb Software Boards - 1 hour 22 min ago
Hi,
I am facing problem in converting video in any file format, that’s why I am looking for software which can convert video in any file format. I want to install software in my system which will help in converting any video in any file format. Does any one know about this kind of software? So, please let me know.
Thanks in advance!!
Categories: Forums

Saving Problem

Spiderweb Software Boards - 1 hour 22 min ago
I'm having trouble saving the game on geneforge 2 and geneforge 3. Every time I try to save I always get a save error and error code 3. I am currently running windows vista. Please help!

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http://i149.photobucket.com/albums/s45/FlamebirdZX/MiniShadow.png
Categories: Forums

Vague

Spiderweb Software Boards - 1 hour 22 min ago
ITT we are vague and mildly self-destructive.



--------------------
"What can you do with an anthropology degree other than study people?"

"...Hunt people?"
Categories: Forums

how to reach goodies at shaila's?

Spiderweb Software Boards - 1 hour 22 min ago
Going through my second G4 game and I just ran into something I could not solve the first time either. Istill can't find the controls to inactivate the electrified field in the North end of Shaila's inner sanctum.

Let's see: there is her magic circle and north of that her bedroom and then north of that the aforementioned electrified field protecting 1-2 boxes.

A friend is going through his third round and also can't find it.

Anyone knows where is the control to inactivate the field? Puleese!

P.S. Playing it as a lifecrafter is soooo amazingly easy after doing it as an infiltrator singleton!! I'm stunned.
Categories: Forums

New Engine for A1-3

Spiderweb Software Boards - 1 hour 22 min ago
Hi. I'm new to the boards, but have been playing Spiderweb's games for a little over a year. I have played all Genoforge games, and Avernum 4 & 5 about 3-4 times each now. While I still get a kick out of playing these games, with different scenarios and such. I would like to give Avernum 1-3 a go. I've downloaded the demo's but just can't seem to get used to the old engin's style of movement, since starting out with G-1 and progressing up from there.

Did I hear that Spiderweb was releasing some of it's older games with the new A4-5 type engines? If so, does anyone know when? I would definitely like to play the updated versions.

[edit]
Categories: Forums

Outside cows

Spiderweb Software Boards - 1 hour 22 min ago
I've noticed AV1 in AV2 there are wondering cows outside that if you bump into you get a message that you try to round them up but the cows are just too agile to catch. I leveled up my cave lore fairly high but nothing different ever happens. Are these here just as a teaser?
Categories: Forums

Cooking

Spiderweb Software Boards - 1 hour 22 min ago
I wish you could cook your own food in Geneforge (like using raw meat over a campfire and betting steak)

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Gemstones--They're so troubling..
Categories: Forums

Gemstones

Spiderweb Software Boards - 1 hour 22 min ago
Do you use gemstones? Sell them? I don't know what to do with them...What Do You Do?

Poll Information
This poll contains 1 question(s). 10 user(s) have voted.
You may not view the results of this poll without voting.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=cncgStLIBtBd"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=cncgStLIBtBd"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window    

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Gemstones--They're so troubling..
Categories: Forums

A Perfect Forest, HELP!

Spiderweb Software Boards - 1 hour 22 min ago
Gha! I HATE this senario SO MUCH. Three times I have goten totaly stuck, first with the spy, then the acursed mirror puzzle, and now I cant figure out how to turn on the telporter to get me back out of the dungion! Some one PLEASE throw me a bone, or better yet a walkthrough. Thank you all in advance for the help.

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Deus Mechanicus!
Categories: Forums

A present

Spiderweb Software Boards - 1 hour 22 min ago
Hi, I have tokens to show thee.



address of the image : http://www.zimagez.com/zimage/p10205251.php

I have three questions :
Would Jeff and spiderweb inc. enjoy this "présent"?
If you all agree that is a good idea to what address should i sent this?
And as a fan did you ever sent any present or letter?

[edit]

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Darth vader isn't a mean S.O.B i am :
my name is Stanley.Original.B...
Categories: Forums

Valley of Dead Things stone

Spiderweb Software Boards - 1 hour 22 min ago
Could anyone tell me what the number is on the avernum editor for the opening stone thing. My character who was holding it died so now it's lost. Any help would be great, thanks.
Categories: Forums

Dear Moms

Spiderweb Software Boards - 1 hour 22 min ago
I just wanted to say Happy Mothers day to all you great moms out there.

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"The President finally had what he wanted. The President had a planet. All to himself." -A Planet For The President
Categories: Forums

I'm back and I've ported Character Editor for Win32

Spiderweb Software Boards - 1 hour 22 min ago
Hello. :-) I disappeared a year ago from this forum because of some personal problems but now I'm back. I suppose a lot of things happened on this forum but now please take a look there: http://info.wsisiz.edu.pl/~kowalsg0/.

Half year ago I recieved an email reporting that there is a major bug in my ported code that causes map loss and scrambling of item locations. I have NOT checked it because of lack of time, sorry. :-/

So, could someone tell me shortly what was going on here when I was gone?

EDIT:
BoE for Win32 is now released under GNU GPL 2! :-)

[edit]

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Blades of Exile for Win32
Categories: Forums

Whats BoA about

Spiderweb Software Boards - 1 hour 22 min ago
I just joined the fourms not too long ago (like 5 mins ago) and i saw this game as well as genforge 1-4 and all of the other games could somebody give me a quick run thru of what they are bout

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Eat my Army of Intelligent Thads oh wait did i just say Intelligent Thads?
Categories: Forums

Playing as a shaper

Spiderweb Software Boards - 1 hour 22 min ago
I edited the Gf4itemchars script so that lifecrafter's are shapers, so shock troopers are agents and the warrior is a guardian. And also you might i mean YOU MUST back your files up, yes it happens sometimes. Oh and some creations are actully shapers/warriors/Agents ect thing is this also affects hostile monsters for example: Shaping a battle alpha makes a guardian while fighting a battle alpha your fighting a guardian. Oh and for the people that like to cheat, I have already loaded an editor code into it, click the sign at the docks for it.

Class changes V1

Lifecrafter-Shaper

Servile-Townsman/Woman *this one is wierd if you have a weapon he will change into a woman until you unequip it.I suggest Females should take the female due to she is the only one of the 2 to wield a weapon *She looks like she is punching lol but hey she can cast spells* And males should take the male due to he can cast spells *note: Spells like acid or burning spray will lag your game and your character disappears*

Infiltrator-Agent

Warrior-Guardian

Shock trooper- A drakon *I ran out of original stuff T_T but hey you allways wanted to play as a drakon ... the downside is like the townsman he becomes an eyebeast or gazer what ever it is when a weapon is equiped. *

Click here to go to the download page

[edit]
Categories: Forums

Corrupt shapers?

Spiderweb Software Boards - 1 hour 22 min ago
Recently I went through each area that has a pro-shaper in it. In Alwans room in Rivergate keep, I noticed 1 smashed canister and an un-smashed one, this makes a point did he use it? Or did he destroy it and forget the other. Then Agent Yngrid looks "changed" when you talk to her she then starts talking about rebels moving canisters. It then states that she looks odd due to the fact she has used a few canisters.

The poll is are shapers resorting to rebel tatics or are they just power-mad



[edit]

Poll Information
This poll contains 1 question(s). 15 user(s) have voted.
You may not view the results of this poll without voting.

function launch_voter () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=vote;pollid=BapZItgCaBQw"); return true; } // end launch_voter function launch_viewer () { launch_window("http://www.ironycentral.com/cgi-bin/ubb/ultimatebb.cgi?ubb=poll;d=view;pollid=BapZItgCaBQw"); return true; } // end launch_viewer function launch_window (url) { preview = window.open( url, "preview", "width=550,height=300,toolbar=no,location=no,directories=no,status,menubar=no,scrollbars,resizable,copyhistory=no" ); window.preview.focus(); return preview; } // end launch_window    
Categories: Forums

OS X Native Character Editor

Spiderweb Software Boards - 1 hour 22 min ago
I believe that I have the character editor essentially working on modern versions of Mac OS. What I need now is a couple of people to test it out for me, especially since I have no actual in progress games to try it on.

So far I have found it to work on my Intel 10.5 system and PPC 10.4 system, and it will hopefully work on 10.3.9, so I could use a couple of people with different setups to try it out.

(For anyone interested in the technicality: the app itself is PowerPC for now, but seems to work great under Rosetta. It also still uses Jeff's old bad event polling system and will eat your processor if give half a chance.)

[edit]

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
"Verbs for the weak!"
Categories: Forums

hmmm... a little help please

Spiderweb Software Boards - 1 hour 22 min ago
Alright so i went looking through the forums and i need a little help compiling the source code. Alright so i download the source code... can i get some step by step instruction on how how to compile it.

PS
i'm trying to learn java and i'm wondering if there is a program that can like translate code into another coding language then edit it and move it translate it back.

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behold the semi-functional glory www.legionaryproductions.sitesled.com
Categories: Forums
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